AI Insights · Timothy · April 2023
Top 5 Disney Games Performance on Android in Chile, Q1 2023
Discover the performance trends of the top 5 Disney games on Android in Chile during Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 Disney games on Android in Chile demonstrated varying trends in weekly downloads, revenue, and active users. Below is a detailed breakdown of each game's performance.
Marvel Contest of Champions showed a consistent weekly revenue, peaking at around $10.2K in late December and maintaining figures between $3.8K and $6.8K throughout the quarter. Weekly downloads for this game fluctuated slightly, with a high of 850 in early January and a low of 574 in mid-March. The game's weekly active users remained relatively stable, starting at 4.6K and ending the quarter at 3.9K.
MARVEL SNAP experienced significant changes in weekly downloads, beginning with 4K in late December and dropping to 318 by the end of March. Its weekly revenue varied as well, with highs of $6.1K in early March and lows around $2.9K in mid-March. The game’s weekly active users started the quarter at 20.2K, decreasing to 12.9K by early March, and then rebounding to 16.7K by the end of the quarter.
MARVEL Future Fight saw a gradual increase in weekly downloads, starting at 303 and reaching a peak of 1.9K in late February. The game’s weekly revenue peaked at $2.6K in late March, with fluctuations throughout the quarter. Weekly active users for this game remained fairly consistent, starting at 14.5K and ending at 13K.
MARVEL Strike Force: Squad RPG maintained steady weekly revenue, fluctuating between $657 and $1.4K. Weekly downloads for this game were relatively stable, with minor peaks and troughs, reaching a high of 640 in early March. The weekly active users started at 1.1K and saw a slight decline to 1K by the end of the quarter.
Star Wars™: Galaxy of Heroes had a notable increase in weekly downloads, starting at 546 in late December and peaking at 2.8K by the end of March. The game's weekly revenue fluctuated, with a high of $1.5K in late December and a steady figure around $1.1K toward the end of the quarter. Weekly active users began at 22.5K and saw various peaks and declines, ending the quarter at 21.2K.
These insights come from Sensor Tower, where more detailed data and trends can be explored.